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* use coordinate notation for inputHEADmasterRaúl Benencia2015-05-121-28/+25
* use square getters and settersinputRaúl Benencia2015-03-311-12/+13
* add square getters and settersRaúl Benencia2015-03-311-0/+21
* rename new_piece to piece_new in order to follow general conventionRaúl Benencia2015-03-312-2/+2
* user coord gettersRaúl Benencia2015-03-311-4/+4
* improve var namesRaúl Benencia2015-03-311-8/+8
* input_move instead of coordinates. Introduce game_is_move_valid()Raúl Benencia2015-03-312-15/+33
* remove move_is_valid, will place it somewhere elseRaúl Benencia2015-03-311-8/+0
* use putsRaúl Benencia2015-03-311-2/+2
* define game_is_checkmate(Board, Color)Raúl Benencia2015-03-311-1/+10
* introduce game loop functionRaúl Benencia2015-03-311-0/+36
* board make moveRaúl Benencia2015-03-311-0/+18
* add move fields gettersRaúl Benencia2015-03-311-1/+9
* change return value of coord_is_validRaúl Benencia2015-03-311-4/+4
* input coordinates from stdinRaúl Benencia2015-03-311-0/+38
* add move typeRaúl Benencia2015-03-311-0/+22
* clean board printingRaúl Benencia2015-03-281-2/+3
* print coordinatescoordsRaúl Benencia2015-03-281-0/+31
* use coord gettersRaúl Benencia2015-03-281-3/+3
* implement coordinate setters and gettersRaúl Benencia2015-03-281-0/+14
* use coordinatesRaúl Benencia2015-03-283-65/+173
* add setters and getters for the board squares using CoordRaúl Benencia2015-03-281-0/+26
* add a Coord type and init functionsRaúl Benencia2015-03-281-0/+31
* helper functions should be staticRaúl Benencia2015-03-281-9/+9
* setup piecespiecesRaúl Benencia2015-03-272-4/+47
* correctly print a boardboardRaúl Benencia2015-03-271-10/+14
* don't use Board pointersRaúl Benencia2015-03-271-14/+14
* initial commitRaúl Benencia2015-03-273-0/+178
nihil fit ex nihilo