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* add square getters and settersRaúl Benencia2015-03-311-0/+12
* rename new_piece to piece_new in order to follow general conventionRaúl Benencia2015-03-311-1/+1
* input_move instead of coordinates. Introduce game_is_move_valid()Raúl Benencia2015-03-312-3/+8
* remove move_is_valid, will place it somewhere elseRaúl Benencia2015-03-311-5/+0
* define game_is_checkmate(Board, Color)Raúl Benencia2015-03-311-0/+5
* introduce game loop functionRaúl Benencia2015-03-311-0/+11
* board make moveRaúl Benencia2015-03-311-0/+5
* add move fields gettersRaúl Benencia2015-03-311-0/+3
* add move typeRaúl Benencia2015-03-311-0/+5
* input coordinates from stdinRaúl Benencia2015-03-311-0/+9
* add move typeRaúl Benencia2015-03-311-0/+16
* remove uneeded varsRaúl Benencia2015-03-291-4/+4
* implement coordinate setters and gettersRaúl Benencia2015-03-281-0/+10
* use coordinatesRaúl Benencia2015-03-282-4/+45
* add setters and getters for the board squares using CoordRaúl Benencia2015-03-281-0/+3
* add a Coord type and init functionsRaúl Benencia2015-03-282-0/+17
* setup piecespiecesRaúl Benencia2015-03-272-1/+2
* correctly print a boardboardRaúl Benencia2015-03-271-1/+1
* initial commitRaúl Benencia2015-03-274-0/+48
nihil fit ex nihilo