#include #include #include "print.h" #include "board.h" #include "coordinate.h" #include "piece.h" static void _print_row_separator() { int j; printf(" "); for (j = 0; j < SIZE; j++) printf("+---"); printf("+\n"); } static Coord _next_coord(Coord c, Color side) { if (side == WHITE) return coord_next(c); else return coord_prev(c); } static int _first_column(char col, Color side) { if (side == WHITE && col == 'a') return 1; if (side == BLACK && col == 'h') return 1; return 0; } static void _print_columns(Color side) { char c; putchar(' '); if (side == WHITE) for (c = 'a'; c <= 'h'; c++) printf(" %c", c); else for (c = 'h'; c >= 'a'; c--) printf(" %c", c); putchar('\n'); } /* Printing related functions */ void print_piece(Piece p) { putchar(piece_character(p)); } void print_square(Square s) { printf("| "); if (s.piece == NULL) if (s.color == WHITE) putchar(' '); else putchar('/'); else print_piece(*s.piece); putchar(' '); } /* * Pretty print the board. The "side" parameter lets you choose the * orientation. Use WHITE for a white player perspective, BLACK otherwise. */ void print_board(Board b, Color side) { Coord c = _next_coord(coord_null(), side); char current_row = coord_get_row(c); _print_row_separator(); while (!coord_is_null(c)) { // Print row if it's the first column if (_first_column(coord_get_col(c), side)) printf("%c ", current_row); // Print the square print_square(board_get_square(b, c)); // Shall we move forward or backwards? c = _next_coord(c, side); // If the row changed then we must start a new line if (coord_get_row(c) != current_row) { printf("|\n"); _print_row_separator(); current_row = coord_get_row(c); } } _print_columns(side); }