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* remove move_is_valid, will place it somewhere elseRaúl Benencia2015-03-312-13/+0
* use putsRaúl Benencia2015-03-311-2/+2
* one line main :-)Raúl Benencia2015-03-311-4/+1
* define game_is_checkmate(Board, Color)Raúl Benencia2015-03-312-1/+15
* use game_loop functionRaúl Benencia2015-03-311-6/+2
* introduce game loop functionRaúl Benencia2015-03-313-2/+49
* board make moveRaúl Benencia2015-03-312-0/+23
* add move fields gettersRaúl Benencia2015-03-312-1/+12
* change return value of coord_is_validRaúl Benencia2015-03-311-4/+4
* add move typeRaúl Benencia2015-03-311-0/+5
* depend on newly created filesRaúl Benencia2015-03-311-2/+2
* input coordinates from stdinRaúl Benencia2015-03-312-0/+47
* add move typeRaúl Benencia2015-03-312-0/+38
* remove uneeded varsRaúl Benencia2015-03-291-4/+4
* clean board printingRaúl Benencia2015-03-282-2/+5
* print coordinatescoordsRaúl Benencia2015-03-281-0/+31
* use coord gettersRaúl Benencia2015-03-281-3/+3
* implement coordinate setters and gettersRaúl Benencia2015-03-282-0/+24
* use coordinatesRaúl Benencia2015-03-286-70/+220
* add setters and getters for the board squares using CoordRaúl Benencia2015-03-282-0/+29
* add coordinate filesRaúl Benencia2015-03-281-2/+2
* add a Coord type and init functionsRaúl Benencia2015-03-283-0/+48
* helper functions should be staticRaúl Benencia2015-03-281-9/+9
* setup piecespiecesRaúl Benencia2015-03-275-5/+50
* correctly print a boardboardRaúl Benencia2015-03-272-11/+15
* don't use Board pointersRaúl Benencia2015-03-272-15/+15
* ignore object filesRaúl Benencia2015-03-271-0/+2
* initial commitRaúl Benencia2015-03-279-0/+254
nihil fit ex nihilo